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Dead Space 3 PC Game Review

Dead Space 3 PC game Review
Dead Space 3 PC game Review


I’m low on ammo and health when the attack comes but I’m not alone. Backed into a corner, my partner and I improvise. Every second counts as we systematically dismember the Necromorph front line, using our Jedi-like kinesis to impale enemies with their own torn off limbs. We stomp their corpses, loot the precious resources, and quickly reload in preparation for the next wave.

It’s in frantic moments like this that Dead Space 3 truly shines - its superb combat and addictive new collection and upgrade system brought to life by the game’s crackling production design. The same can’t be said about the frequent errand-running, poor story and overwhelming sense of deja vu that marks much of the 19 chapter adventure. Dead Space 3 consequently becomes caught in the dissonance of the extreme glory of its combat and presentation, and the pervasive tedium of almost everything else it does. Despite its problems, one fact remains: I can’t stop playing it. Allow me to explain.
Dead Space 3 follows the galaxy’s unluckiest engineer, Isaac Clarke, as he takes up the fight to protect the human race from the mysterious Markers and its Necrospawn. This begins with Isaac heading off to rescue Ellie, his missing girlfriend who returns from Dead Space 2 with barely a mention about her missing eye (or busty chest makeover). Isaac is joined by John Carver, the first playable co-op character in the series.
Few games boast as rich an atmosphere as Dead Space 3. Visceral Games’ highly modified Godfather engine handily renders everything in glistening, crystalline clarity (the game performs best on Xbox 360 and PC, with the PlayStation 3 version suffering some minor slowdown). The haunting depths of space stretch out indifferently in a solar haze, channeling the spirit of ‘80s matte paintings and pulpy sci-fi and horror movies, while the ice-driven snowscapes of Tau Volantis reimagine the Antarctic terror from John Carpenter’s The Thing.

dead space 3 screenshot pc game

The music and sound design are top-notch as well, supporting the world class visuals with crunchy, unsettling noises, and a rousing score from Jason Graves and James Hannigan that traces lines between classic genre soundtracks from Brian May (The Road Warrior), James Horner (Alien), and Hans Zimmer (Inception). The voice-acting is high quality throughout, albeit a bit cliched. Oh, and props to whoever chose Pelican’s “Ephemeral” for the credit roll. Bravo for using metal tastefully.

The addition of co-op moves the franchise from the fringes of core survival horror onto the mainstream stage of action thriller. Playing in co-op erodes the sense of isolation, but the scares and the persistent sense of dread the series is known for remain intact (single-player purists can still play alone and enjoy a relatively faithful Dead Space experience). The game responds well to the addition of a second player, and in some of the tougher encounters the help is welcome, especially on higher difficulties. Carver’s presence introduces new lines of dialogue and a bunch of great optional co-op missions that explore his tragic past. These are actually some of the best parts of the story. It’s odd that these missions require an extra person in co-op to access. It would've been ideal if Carver’s side quests were also available as separate singleplayer missions.
Source: Dead space 3 on IGI


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