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Command & Conquer Generals Zero Hour

Command & Conquer Generals Zero Hour
C&C Generals + Zero Hour - Torrent
The Command & Conquer series moved along in a new direction with the release of Generals. Gone were the crazy mad scientist stories with cheesy actors and live action cutscenes. They were replaced by in-game cutscenes and a "real world" setting pitting the US and China up against a common terrorist foe called the GLA. While the weapons are still wacky in some cases, the situations almost have a present-day feel considering the war on terror that insists on happening. Generals was a breath of fresh air that the series needed with exciting gameplay, big weapons, plenty of strategy, and a lot of well designed missions. The expansion, Command & Conquer: Generals Zero Hour is a big one adding more units, more scenarios, and more fun that fans of the parent title will have a hard time not enjoying.

First off, you've been seeing this whole 30 new units campaign going on, and really, that's some marketing BS. There aren't 30 new units to play with. There are new units on each side and some modified versions of other units that can be used when playing as one of the specialized Generals such as the Emperor Tank, that's basically a more powerful version of the Overlord. Yes, technically they're a bit different, but the ad campaign has been a bit misleading on that account. It's like saying the blue zombie and the red zombie in Diablo II were really different creatures. Regardless of this, Zero Hour is a damn fun game that adds a lot of gameplay and hours even if there aren't really 30 totally unique new units in the game.

From a graphics and sound stand point, Zero Hour remains true to Generals with slick visuals in terms of texture, lighting, and effects. Superweapons continue to impress and the new heat wave effect for the US microwave tanks is a pretty good one, even if it can make things a bit confusing on the battlefield occasionally when you have a few of them in your army. Sound is equally good with nice sound effects for combat and ambient sounds (although some of the cities seem to have an awful lot of loud angry cats running around) as well as the same half rock, half symphonic score playing in the background of your battles. Voice acting still makes me laugh in a lot of cases and its still sometimes difficult to tell whether I'm laughing for the right reasons.
SOURCE: www.ign.com

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 Command & Conquer Generals Zero Hour
 Command & Conquer Generals Zero Hour

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